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Space Channel 5 makes a funky return in VR

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Back in the heady days of 2016, when VR hype was at its peak amid hardware launches from Oculus, HTC, and Sony, it felt entirely natural for the killer app to be the transformative PlayStation VR conversion of Tetsuya Mizuguchi’s Rez. Here was a cult classic that just so happened to be about delving into the very depths of technology itself, with graphics perfectly suited to the high-contrast, low-resolution panels of early VR headsets, and propulsive game design that didn’t have to deal with the tricky problem of how to move your avatar around.

In 2020, the VR landscape has changed. Motion controls are the norm, and expectations are high for next month’s launch of what has to be the most anticipated VR title of all time, Valve’s H...

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